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Zeit

Time Travel Tourism

ROLE

Research

Branding

UI Design

UX Design

Testing

CLIENT

School Project

DURATION

3 months

TOOLS

Figma

Illustrator

Project Background

Zeit, the latest subsidiary of the Virgin empire, is bringing users a total of 289 unique destinations to plan a vacation at any point in time all over the world. The company is looking to create an e-commerce site users can purchase tickets along with a new brand identity.

Step 1

Research

During the research phase, I used both competitor analysis and user interviews to collect pain points and successes of travel-based paths. I learned that participants wanted to know high-level details of the traveling method so they could ensure their safety to and from the destination along with having pricing options with information of the elements included so they could choose what suites them best.

Challenge

  • Design a logo for the company that can be modern and historical at the same time.

  • Design a responsive eCommerce website that is easy to use and that allows customers to browse through all different trip categories and details, filtering via interests and classifications you create.

Research Plan

PROBLEM

This is the first-time travel experience for users. We need to analyze and research findings to give users peace of mind and ease of booking their travel.

RESEARCH GOAL

Identify users’ motivations and fears behind using time travel for vacations.

RESEARCH OBJECTIVES

  • Identify the demographic of users

  • Identify the current motivations, frustrations, and goals using current-day travel sites.

  • Identify the hesitations or excitements of user time travel

  • Evaluate and analyze the current trends in travel and the competitive landscape

Summary of Findings

USER INTERVIEWS

Frustrations

  •  Participants felt that any travel deals offered were not during ideal/practical travel times.

  • Participants didn’t enjoy traveling during peak seasons/busy times. Limited options due to selling out.

  • Participants felt overwhelmed by online options through multiple sites.

  • Participants like having a human to contact if issues arise.

 

Motivations

  • Participants prefer leisure travel over business.

  • Participants would prefer to travel with friends or family groups.

  • Participants would rather travel in comfort over speed if it was more cost-effective.

  • Participants like to site-see and explore in relaxing environments.

  • Participants would like to see and experience events in person.

  • Participants like pre-planned packages with options to adjust flights or hotels.

COMPETITIVE ANALYSIS

  • Most travel sites label and display the location options nicely with simple imagery.

  • Having grouping for locations by trending or theme is helpful for users who want to get away but don't know where.

  • Most offer all getaway necessities like booking hotel, flight, car, train. Additional things to do are also helpful.

  • Preview images or videos of the experience draw and build excitement.

  • Clearly identified purchasing/booking options.

  • Detailed filter options for pricing and amenities.

Step 2

Define

To help organize the user needs and elements of the website I created a sitemap along with other mapping elements to help get a better understanding of the website's structure and how users might interact with different elements and paths. The main focus would be through the booking experience and drive traffic to checkout.

Persona

Persona

Sitemap

Sitemap
Step 3

Ideate

I wanted to create an iconic logo to help the company build familiarity amongst its users. For the wireframes, I focused on the landing page to organize the company information and give users a sense of security as well as excitement for possible trips. The search page and product page are also important in helping a user pick a trip and continue with checkout.

Wireframes

LANDING PAGE

Landing Page

SEARCH PAGE

Search Results

PRODUCT PAGE

Product Page

Logo & UI Kit

Logo and UI Kit
Step 4

Testing

For testing, I created High Fidelity Prototypes so usability testing would have more accurate feedback based on visual and functional design. After the first test of the prototype, I learned users still need more detail on the product packages and what went into the pricing.

Prototype

Usability Test

TEST OBJECTIVE 

  • Test the overall design of the product to ensure user ease and clarity.

  • Test to see how users search for their trip.

  • Test if the product provides resources to gain trust and information so the user can book a trip with peace of mind.

  • Observe areas of confusion, difficulty, etc.

METHODOLOGY 

Remote: The user will share a screen over a virtual meeting while walking through the Prototype.

PARTICIPANTS 

  • Number of Participants: 4-10

  • Age Demographic: 30-60

  • Characteristics: Adventurer, Family Oriented, Creative.

 

TESTING GOALS

Observe the interactions the user had with the Zeit website. Identify any frustrations or confusions through the tasks given. Identify the successes of the design and usability.

Affinity Map

Affinity Map
Step 5

Next Steps

Revise the prototype based on high-importance elements from the initial usability test. Then I can conduct additional user tests to ensure the pain points were solved and that others weren't created. I can continue rolling out the additional pages and finalize features for the site.

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